AI Insights · Timothy · December 2021
Top 5 Hasbro Games on Android in Poland Q4 2021
In Q4 2021, the top 5 Hasbro games on Android in Poland showed varied performance in weekly downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the trends.
In Q4 2021, the top 5 Hasbro games on the Android platform in Poland exhibited diverse performance metrics across weekly downloads, revenue, and active users. Here's a closer look at each game's performance based on data from Sensor Tower.
PJ Masks™: Hero Academy from Scary Beasties Limited saw a fluctuating trend in weekly revenue, peaking at $37 in the week of November 1. The game’s weekly downloads showed a declining trend, starting at 5.4K in late September and dropping to around 2.4K by mid-December, before rebounding slightly to 4.2K by the end of the quarter. Weekly active users also decreased from 6.4K at the end of September to approximately 4.2K in mid-December, with a notable increase back to 5.9K in the last week of December.
Epic Prankster: Hide and shoot by Homa displayed a relatively stable weekly revenue, staying within the range of $16 to $23 throughout the quarter. Weekly downloads showed a spike in late October, reaching 5.9K, but generally hovered around 3K to 4K for most of the quarter. Weekly active users saw a significant increase in late October to early November, peaking at 12.8K, before stabilizing around 7.3K to 9.4K towards the end of the quarter.
Peppa Pig: Polly Parrot from Entertainment One did not generate any revenue during this period. However, the game’s weekly downloads remained relatively stable, starting at 3.4K at the end of September and experiencing a slight dip to around 1.4K in early December, before rising again to 3.1K by the end of the quarter. Weekly active users followed a similar trend, starting at 5.6K and ending the quarter at 5.1K, with a mid-quarter dip.
My Little Pony: Magic Princess by Gameloft SE had the highest weekly revenue among the five games, peaking at $460 in the last week of December. The game’s weekly downloads remained consistent, averaging around 1.1K to 1.5K throughout the quarter. Weekly active users also showed stability, maintaining an average of around 14.5K to 15.5K during the entire quarter.
Ricky Zoom™ from Entertainment One had minimal revenue, with occasional peaks at $11 and $8. Weekly downloads saw a slight increase towards the end of the quarter, from 992 in late September to 1.1K by the end of December. Weekly active users showed a steady increase from 1.4K at the end of September to 1.6K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.